Project Rubi-Ka Patch Notes & Changelog

October 2026

Alien Invasion

  • Alien Invasion is now live on Ithaca.
  • Alien Invasion armour is limited to one worn piece. This applies to both Combined pieces and component pieces such as Supple. It keeps the rest of the game's armour options relevant, and we'll revisit it later if needed.
  • Alien XP now carries over when you level up, so surplus XP from a kill counts towards your next alien level.
  • The Kyr'Ozch Guardian's chance to drop a CRU now depends on how many aliens you cleared on the way: 15% at a full clear, scaling down for each alien left alive.
  • Kyr'Ozch Medics in Alien missions now heal their injured allies at any level, and Kyr'Ozch Technicians fight with their nanos again.
  • Easy Alien missions no longer spawn grey mobs for characters in the low 200s.
  • Alien missions from the Unicorn Intelligence Officer no longer place their entrance in Newland City.
  • The ICC Shuttleport alien patrol is back: aliens march on the Shuttle Guards and fight them. Neither the guards nor aliens killed by the guards give XP, cash or loot.
  • City Raids have been reworked. While a wave's hacker is alive, the City Controller drains, and the next wave only starts once the hacker is dead. If the controller hits 0%, the raid fails.
  • Using a CRU from your inventory while targeting a City Controller now charges it instead of consuming the CRU. The first CRU claims the controller for you and your team for 5 minutes.
  • City Raids now spawn proper alien grunts, one per team member at their level. Hackers and Generals scale off your team's average level.
  • Only the team that starts a City Raid can take part until looting begins. The team stays in the arena even if the raid starter logs off.
  • The City Raid arena no longer shoves, roots or bounces out players, including teamed and dual-logged characters.
  • City Controllers can no longer start a second raid mid-raid and only take one CRU at a time.
  • City Raid alien pets no longer leash.

GMI

  • Search and filters now sit on the home page, with separate Buy Orders and Sell Orders lists.
  • The offer limit is raised to 30 buys and 30 sells (previously 6 in total).
  • New Trends page showing the most wanted items, highest bids and most sold items.
  • Search shows each item's buy and sell offer counts and can sort by them.
  • New "Nano Crystals" and "Symbiants" filters show only what your chosen profession can use.
  • Items now show their real QL, so QL searches, CRUs included, work properly.
  • You can now change the price of your open orders, see item details and requirements, and see which QLs are currently listed.

Shadowlands missions

  • Shadowlands garden missions are now in line with Live: mission levels match the dialogue, mobs and rooms match the zone (no more Pandemonium mobs in Inferno), the team boss is the proper target, and floor sizes match Live.
  • Shadowlands missions now give XP and SK based on your level, the same way Live does, and SK inside SL missions works correctly.
  • Team missions from garden NPCs are now shared with teammates in the playfield.
  • Some issues probably remain, but SL missions are much more playable now. Thanks to Gurthamoth, Squishy, Hartdir, Verganas, Chuck and Lewie for helping capture Live XP/SK data.

PvP

  • PvP titles are live. Killing players earns Solo PvP Score, or Team PvP Score for everyone in your team. Kills well below your level are worth less, and repeat kills on the same player are worth less each time, dropping to nothing after the sixth kill within a few hours.
  • Sneaking now hides you from other players, not just mobs. If your Concealment beats their Perception they won't see you until they spot you. Teammates can always see you.
  • Aimed Shot and Sneak Attack no longer require you to be unseen when used on players, so you can still open from stealth even if they've spotted you.

Website & commands

  • The Player Portal and the PRK website have a fresh new look, and the online player count on the website is now accurate.
  • .online now shows each player's alien level.
  • Fixed nickname requests failing for some characters. /name now also accepts nickname, firstname and lastname, with clearer replies for invalid requests.

Missions & Quests

  • Return-item missions no longer lose the item you picked up, and roll the correct mission type.
  • NPCs no longer give missions when your inventory is full.

Combat & Nanos

  • Certain perks no longer deal three times the damage they should.
  • "ScalingModifier" nanos (Moonmist, Beckoning, Power in Numbers) now add their values to the player as expected.
  • Martial Arts specials now work with Combined Martial Arts active.
  • Nano-mage max nano per level is now correct.
  • Self-cast nanos can now be used during a duel.
  • Friendly area nanos now include the caster's own pets.
  • Gadgeteer perk actions can now be used on your own pet.
  • Nanos that drop when you zone can now be cast again.
  • Buff pills now break on combat as expected.
  • Vision Enhancers now reduce the player's initiative as expected.
  • Buffs expiring while you equip an item no longer cancel the equip.

NPCs & Pets

  • Nuker mobs (Ankari, City Raid hackers and others) now cast at their proper Live pace, and NPCs pick nanos that match their level. Expect casters to hit harder and more often.
  • NPCs can now walk off ledges to chase targets below them instead of getting stuck looking for a route down.
  • Patrolling NPCs now return to where they left their patrol after combat instead of heading back to their spawn.
  • Hwall now patrols around Nascence Frontier.
  • NPC Engineers now buff their robots and pets instead of themselves.
  • Service Towers and Adventurer Source Projectors/Fountains now guard and follow pet commands, and the Source Projector bonfire heals nearby players again.
  • Summoned adds in team-locked encounters can now fight the team that started the fight.
  • Fixed exploits involving pet Trimmers.

Items, Loot & Tradeskills

  • Team mission dyna bosses and the Halen van Dummy bosses now have a 20% chance to drop a Nophex Cube.
  • Kenneth's Polishing Gel can now be bought from Uncle Bazzit's Miscellany.
  • Mission and static dungeon chests now roll loot close to the mission's QL instead of wildly off-level items.
  • Loot that picks from a range of QLs no longer drops a lower QL bracket than it should. This fixes alien loot.
  • Deleting items in your bank no longer destroys certain slots in your inventory.
  • Items on the floor now show their correct QL stats and fit into backpacks straight after pickup.
  • Moving weapons around your inventory and bags no longer confuses your equipped weapon display.
  • Specialty vendors (ICC data fragment terminal, veteran and paid-point shops) no longer buy items from players.

World & Zoning

  • Fixed an issue with zoning.

Characters, Teams & Chat

  • Fixed some team members missing out on XP, AIXP or loot after a kill.

Stability, Performance & Security

  • General server stability and performance improvements, including lighter server load from dungeon and building doors.
  • Several exploits have been fixed.

September 2026

Biodome

  • Biodome is now accessible.
  • Swamp Hags have a full encounter, and Urquart the Absorber's mechanics now work correctly.
  • Temporary items, such as the Biodome passes, can now be traded to other players. They cannot be posted on the GMI.

Adventurer morph opt-out

  • New command: .morph on | off. You can now opt out of shape-changing morphs and still keep their benefits. This is for players who get motion sick or dislike low-poly models, so they can still play Adventurer or receive morph buffs in a team.
  • This needed a client patch. Restart your launcher and client if Form-related Adventurer nanos stop working.

Roz

  • Roz now has a reminder/timer command.

Missions & Quests

  • Mission size now scales with mission QL. Lower-level missions are smaller so you're not running marathons at low run speed. TL7 missions are unchanged.
  • Team missions now give one random reward per player, even if you finish the mission on your own.
  • Team mission boss lifts no longer drop you through the floor or send you back to the entrance. Boss room floors should now be solid on all tilesets.
  • Dyna bosses no longer spawn on top of the scenery in team mission boss rooms.
  • "Return Item" missions now pick up the item when you double-click it rather than when you target it. The exit portal spawns once it's picked up, and handing the item in completes the mission correctly.
  • Logging out inside a completed or expired mission now puts you back outside on your next login.
  • Fixed ACG discards not resolving correctly for team-shared missions.
  • Guard Turrets now forget about you and your pets when you take a lift to another floor.
  • Mobs no longer spawn on top of mission lifts.
  • Blessing totems spawn in missions again.
  • Mission keys work on their entrances again.
  • The mission exit portal no longer blocks you from walking through it.
  • Missions no longer roll entrances in Omni-1 Entertainment.

Combat & Nanos

  • Fixed NPC attack rating and damage scaling that gave high-level mobs much higher damage than expected.
  • NPCs once again use attack rating to scale their damage up and down. This makes Trader drains hit as hard as they should and fixes pet damage being too low.
  • Fixed the AMS stat not picking up the player's current attack rating. This fixes Deep Cuts.
  • DamageToNano is now implemented.
  • Fixer Meep nanos now hit the whole team.
  • Resisted nanos are now reported differently from countered nanos (#3333).
  • Perk and nano effects, such as Combust, now play on your target instead of on yourself.
  • You are now told if you already have a better nano running.
  • Nanos no longer send several messages per event or spam the system window when you zone.
  • Stunning mobs no longer cancels their combat state.
  • NPCs no longer keep walking towards their target while casting nanos.
  • NPCs no longer cast Ruse of Taren or Reet Form on themselves.

NPCs & Pets

  • Devalos no longer attacks people as soon as he spawns. He still despawns after 1 minute without combat.
  • Ljotur the Lunatic now has an encounter brain and behaves much more sensibly.
  • Social pets work again and no longer get into combat.
  • Pets now follow their owners when teleporting within a playfield, such as in Foreman's.
  • NoNoAttack no longer attaches to mobs that don't have conversation windows.

Items, Loot & Tradeskills

  • Shift + right-click tradeskilling now defaults to the maximum bump your Tradeskill allows. Use the Tradeskill window for precise combines.
  • Fixed many tradeskills that failed silently when the source item QL was higher than the result QL (for example QL300+ Monster Parts to QL200 Blood Plasma).
  • Fixed Special-QL tradeskill combinations.
  • Fixed several issues with the "Use" action.
  • Rollerrat Helmet and NotuComm Trenchcoat can now be assembled.
  • Solar-Powered Tinker Pistol no longer requires you to zone before upgrading it.
  • Items spawned on the ground, such as the Ancient Jars in Scheol, now respawn correctly.

World & Zoning

  • Players now snap to the nearest ground level when teleporting. This fixes the Camelot stairs and the ICC space drop. Remaining small holes are being fixed gradually.
  • Zoning into small shops no longer puts you in the roof, and zoning into Crypt of Home no longer puts you in the ground.
  • Teleporting within a playfield no longer forces a full client reload.
  • Fixed teleport loops on certain teleport structures, including the Scheol Greek boss teleporters, the Grid/Fixer Grid, and landing near Brink.
  • Beacon Warps no longer shift players up or down on arrival.
  • The Shuttleport lets people leave again.
  • Backyards no longer connect to each other through space and time.

Characters, Teams & Chat

  • Fixed TL7 IP distribution and ability caps for breeds.
  • Your sit/stand stance is now shown correctly to other players when they zone in.
  • Players kicked from a team are now properly informed.

Stability, Performance & Security

  • Fixed login problems that left players stuck at the login screen.
  • Several exploits have been fixed.

August 2026

Target drone range

  • A new target drone range is open in Newland City, with six practice dummies at different Armour Class values.
  • They don't fight back and you can't miss them. Hit one and it whispers your damage and DPM after 60 seconds.

Tarasque & bosses

  • Boss respawn timers now persist across playfield instances, so bosses can no longer be farmed by switching instance.
  • Tarasque is now immortal for 30 minutes after spawning. Server-wide announcements go out when she arrives, at 15 minutes, and when her immortality drops.

Roz

  • Roz can now give playfield IDs to help create map waypoints.
  • Roz now has a level command. The old .level command is deprecated and will be removed in the future.
  • Roz's whompah command has been greatly improved.

Missions & Quests

  • The mission rolling rate limit is reduced to 2 seconds. This is an experiment, and it may be raised again if Ithaca can't keep up.
  • The Bronto Burger quest chain kill steps now give their rewards even after a failed first attempt.
  • The Trader of IPS hands over the JOBE Armor Helmet again.
  • Reworked the mission checks for Dark Ruins access and the DR turret items.
  • Fixed the Shadow Level Clan Application Form not actually changing your side.

Combat & Nanos

  • Fixed several delayed stat calculations that needed a sit/stand to update.
  • Post-1K attack rating scaling was wrongly applied to NPCs. This is fixed, so be careful: they may hit harder now.
  • NPC attack rating is now affected by any buffs and debuffs they have running.
  • Martial Arts attacks now update on every attack, so skill changes take effect right away.
  • Backstab now correctly requires the target to be fighting someone else.
  • Fixed Team Restore Essence never healing anyone, including the caster.
  • Fixed dual wield locking up permanently after an auto-reload.

NPCs & Pets

  • Pets now correctly lose RK-only buffs when crossing into the Shadowlands.
  • Fixed the Mantis Queen in Smuggler's Den spawning through the floor and being unattackable.
  • Fixed 19 NPCs in the IPS interiors facing into walls.

Items, Loot & Tradeskills

  • Fixed Second Tier, Chosen and Faithful armour being stuck at QL161. Pads were consumed but gave the same QL161 item. 124 items across most professions were affected.
  • Fixed unique items being wrongly blocked when you already held a low-QL non-unique copy.
  • Temporary items no longer lose their "Temporary:" tag and duration when you zone or relog.

World & Zoning

  • Camelot now has only 1 GS.
  • Leaving a static instance by logging out or crashing now puts you back in a real playfield outside the instance.
  • Elevators in the Grid now place you on the terrain instead of inside it.
  • Fixed RK static dungeons wrongly counting as Shadowlands, which broke first aid, treatment and nano kits.

Characters, Teams & Chat

  • Fixed /afk causing endless whisper spam with bots.

July 2026

Static dungeons

  • Static dungeons in the Shadowlands and on Rubi-Ka are now open. Their internal maps differ from live, but they are fully populated, multi-level, and end with a big bad boss.
  • Pandemonium is temporarily closed for repairs.
  • Several high-level instanced dungeons are closed until they have been fixed, and the Hollow Island raid buffs are disabled for now.

Missions & Quests

  • Indoor missions and static dungeons now place NPCs, chests, lootables and elevators much more reliably, with far fewer stuck under floors or inside walls and pillars.
  • Chests and barrels now spawn correctly in missions and static instances.
  • Extra safeguards make sure ACG missions spawn their intended objectives.
  • Entering a static instance now remembers where you came in, so you no longer get thrown into walls on exit.
  • If the server shuts down while you're in a static instance, you are now placed safely outside it.
  • Quests from Hercules Lincoln in Biomare now give their experience reward.
  • Fixed the early Nascence storyline dead-ending at "Find Dr. Rosenblatt". New characters can now continue the chain.
  • The quest Like Fine Wine is repeatable again for a nice credit reward.
  • Event scripts now keep running if you close the NPC chat window (Theresa Cameron in Foreman's and others).
  • Expiring missions no longer refresh or advance when they expire.
  • Fixed mission and static instance doors.

Combat & Nanos

  • Fixed a wide-reaching issue where NPC ability stats trickled down incorrectly, giving NPCs much higher Nano Resist and casting stats than they should have. Nanos should now land more easily on mobs, and Nano Resist should work better for players.
  • The Leadership team perk buff now reaches your teammates instead of only you.
  • Certain perks no longer fail to cast on sided NPCs, and Dazzle with Lights and Chemical Blindness no longer hit the player instead of the target.
  • Procs and environmental sub-casts now fire reliably regardless of range.
  • Defensive procs now target the attacker instead of the caster.
  • Fixed a cooldown issue with the Concentration, Sureshot and Trueshot recovery nanos.
  • Enforcer Rage and related buffs, other nano buffs and NCU capacity changes now show correctly straight away, without needing to zone.
  • Heal and nano gains now show properly in the combat log (#2492), and duplicate Health/Nano gain messages on yourself are removed.
  • Events that should drop you to 1 health or 1 nano, such as spawning a pocket boss or filling a source crystal, now do so.

NPCs & Pets

  • Pet and NPC pathing is much improved, so pets and NPCs track their targets far more reliably.
  • Pet aggro has been reworked to match live more closely. Raising a pet's aggressiveness stat now makes it hold an enemy's attention more reliably.
  • Pet aggro flicker now respects line of sight to both the owner and other players on the mob's hate list, and has a short grace period so hate doesn't jump straight to the owner.
  • Guard mode is restored and is again the default mode for pets.
  • Pets no longer chase enemies that are leashing back.
  • Buffs and trimmer effects on pets now persist when you zone.
  • Dead pets can no longer be healed back to life.
  • Fixed randomly spawned mobs across the whole game respawning far too quickly.
  • Outdoor dyna bosses now cycle their modifier bonuses when they respawn.
  • Certain passive NPCs can no longer be aggroed or attacked using the Aggression Enhancer.
  • Static Control Towers now stay put instead of chasing you.
  • Fixed pets duplicating when you zoned and disappearing after you relogged.

Items, Loot & Tradeskills

  • The face-to-face trade window is much more robust. Trades no longer freeze, lock up or fail to close after teleporting or other interruptions.
  • You no longer lose your reward (specialization or items) if you disconnect in the middle of a trade with an NPC.
  • Fixed several bugs where items could vanish.
  • Shops no longer refresh while a player has the trade window open with them, so you can now hold Yalms and Refiners.
  • Vendors no longer buy bags that aren't empty.
  • Picking locks in the Shadowlands now gives more appropriate rewards.
  • Dragging a worn item straight into a backpack now applies the normal unequip delay.

World & Zoning

  • The Port Seven and Port Five exit portals in Elysium now return you to Jobe.

Characters, Teams & Chat

  • The "tokens/fragments collected" message now shows your own count instead of your target's.
  • Sending a /tell to an offline player now says "currently offline" instead of "Player not found", and no longer desyncs your chat window.
  • Possible fix for XP and SK pool overflows.

Stability, Performance & Security

  • Closed a case where the same account could be logged in several times from character select.
  • Fixed a memory leak, along with general performance and stability improvements.
  • Fixed several exploits, including repeatable quest steps and a way to leave the starting island using .stuck or Beacon Warp.

June 2026

Dark Ruins

  • The Dark Ruins solo dungeon is now available.

Shadowlands quests & Penumbra

  • Ado Brain is now fully functional and can be completed, including the Ruins Defender step.
  • Acolyte Cama Hume and Ardent Gulu Van are back at their posts. Speak (harshly) with Patriarch Prophet Nar Van or Venerable Ecclesiast Cama Bela in Penumbra for details.
  • The Acolyte and the Ardent can be persuaded to summon various Empaths and Omegas, for a fee.
  • Vanya and Cama are again watching for suspicious deaths among their subordinates. Kill Empaths or Omegas and they will come running within a minute or so.
  • Vanya and Cama can be persuaded to hand over Ice Golem patterns if the right conditions are met.
  • Nhohor can now be summoned.
  • Summoning rituals in the Redeemed and Unredeemed temples in Elysium, Scheol and Adonis can now be completed.
  • All Garden and Sanctuary keys in Elysium and Scheol can now be obtained through the appropriate quests.

GMI work orders & buff pills

  • Players can now post Tradeskill work orders on the GMI: add the two items you want combined and a credit reward, then collect the result when it's done.
  • Tradeskillers can browse open work orders. You only see the ones you have the skills to complete, and you can complete up to 10 per day.
  • Do not put expensive tools in the GMI. They will be consumed. For tool-based combines, find a Tradeskiller.
  • The GMI does not bump QLs, whatever the Tradeskiller's skill. What you see is what you get.
  • Buff pills can now be traded via the GMI as single pills. They stay unique and count as yours while they are under your control, even when listed.

Announcements & leaderboards

  • Hit a new #1 or break into a leaderboard Top 10 for the first time and the whole server hears about it.

Missions & Quests

  • Theresa Cameron and the Containment Unit Security Droid in Foreman's now work as expected.
  • The ICC Shuttleport and some other quest chains advance again.
  • Lootable items in ACG missions now spawn in reachable places, and NPCs spawn in better places and can be attacked.
  • .mishroll now shows the full item name, even for long nano program names.

Combat & Nanos

  • Weapons now use ammo when they miss, and ammo counters are always accurate.
  • Reloading one weapon no longer pauses the other hand from attacking.
  • Mob area attacks now hit everyone in the area, including neutral and same-side players.
  • Fixed your character sometimes standing and staring at a mob instead of attacking it.
  • Shrunken and giant characters move normally again. Size-changing effects were wiping combat, sit and cast animations.
  • Roots and stuns no longer stick to you forever if you zone while affected.
  • False Profession can be reliably recast after it expires, with no more "VisualProfession is required" errors.
  • Shadowlands environmental damage, such as in Inferno, now keeps ticking while you cast.
  • Robot-repair nanos now only work on robot pets.
  • Khalum's reflect effect now works properly.
  • Specialization changes now take effect immediately, without relogging.

NPCs & Pets

  • Certain NPCs in the Arrival Hall and ICC Shuttleport now notice you when you walk up, and some have a lot to say, occasionally with sound effects.
  • Pets, including MP heal pets, now run on real nano pools and regenerate normally. Top-tier pets sustain themselves; cheaper pets can run dry mid-fight.
  • Pets remember their buffs better between fights.
  • Uklesh the Frozen's stunning weapons can now be resisted, and his misses no longer count as hits.
  • Mobs no longer get stuck doing nothing, fully healed and unkillable, after a failed chase.
  • The Spirit Goddess no longer vanishes as the fight gets going or when her encounter resets.
  • The OT Miir Specialist in Newland City no longer attacks clan players on sight.
  • NoNoAttack spawn protection on certain SL mobs now applies and expires correctly.
  • Some NPCs that wouldn't respawn in their chains now respawn again, and some mobs that spawned too fast or too slow should now follow their timers.
  • Rainbow dyna auras cycle properly again instead of getting stuck.
  • /pet terminate no longer despawns charmed pets.
  • Calmed pets now sit quietly instead of spamming chat and twitching through actions.
  • Fixed a behaviour bug in MP heal pets.

Items, Loot & Tradeskills

  • Pocket boss crystals work at all incarnators again.
  • Nano crystals such as Boon of Ergo (Ocra-Xum) no longer vanish without teaching the nano.
  • Several Inferno and SL vendors that sold the wrong nanos (or nothing) now have the correct stock.
  • Some tradeskills and blueprints have been added or fixed.

World & Zoning

  • Save terminals now update your save point when you save again shortly after a previous save, for example in Vanya's Garden right after Vanya's Sanctuary.
  • Proximity fields in Scheol, Adonis and elsewhere no longer set your health to 0 when you walk near them.
  • Beacon Warping your team into the Subway, ToTW, Foreman's or IS is now blocked. Warping a teammate out still works.
  • .stuck now remembers its cooldown between sessions and playfields.

Characters, Teams & Chat

  • Some breed and gender combinations could pick heads that didn't exist. This is fixed.

Stability, Performance & Security

  • Several rounds of major server performance work to reduce lag.
  • Several item duplication exploits are closed, including ones using chests and terminals, along with an exploit that let PvP-flagged players attack non-flagged pets.

May 2026

Global Marketplace Interface (GMI)

  • The GMI launched on the 3rd of May as a preview feature. Find a GMI terminal, log in, and start trading with the rest of Rubi-Ka.
    • Buy and sell orders. List items for sale or post a buy order and let the market come to you. Orders match automatically: cheapest ask first, highest bid first.
    • Price history & order-book depth. See what an item actually trades for before committing to a listing.
    • Up to 6 active listings per character. A starting cap while we test the system — we'll review this based on usage.
    • Credit cap still applies. Collections that would push you past 1B credits are rejected.
    • Items you list go into escrow until the trade clears or you cancel.
    • Note: This is a preview feature. The GMI is new and may contain bugs that could result in lost credits, lost items, or stuck listings. Trade at your own risk while we stabilise the system. Report anything that looks off using the .bug command.
    • A client-side patch is required. Launch through the official PRK launcher to pick it up automatically.
    • GMI back button fixed.

Dyna Boss Loot

  • The Dyna boss loot system has been rebuilt to work much more like live. You should now see items such as Sol-K91/4s, Joint Scouts Pistols, Pump Trainees and Red Lines drop as expected.
  • Fixed certain Dyna bosses not dropping loot at all.

Client Patch — Large Memory Allocation (13th of May)

  • A patch was issued on the 13th of May to enable Large Memory Allocation on the client, aimed at reducing client crashes.
  • If you haven't already: log out and restart your launcher to receive this patch.

Stability & Crash Fixes

May involved a sustained focus on stability, with multiple patches targeting crashes, disconnects, and session reliability throughout the month.

  • Several common crash conditions have been resolved across multiple patches.
  • Long running sessions and periods of active combat no longer cause client disconnects.
  • Stuck client connections now drop more cleanly.
  • Fixed two edge case behaviours that could result in client disconnects.
  • Fixed regular team disconnects — active teams no longer shed players every ~20 minutes.
  • Several additional crash conditions resolved.
  • More stability during the playfield startup process.
  • Wide sweeping stability changes across several core systems.

Teams

  • General improvements to team stability and behaviour.
  • General improvements to team status display in the client UI.
  • Team members who have disconnected can be reinvited after logging back in.
  • Team cast nanoprograms now correctly check that each recipient meets the requirements of the nano.

Fixes & Quality of Life

  • Characters no longer get caught in a death loop when dying.
  • You can spin while casting again.
  • Wiggle Car and Sparrow Flight work in the Shadowlands again.
  • Fixed an exploit related to equipping items with long equip times.
  • Fixed an NCU overequipping exploit.
  • Fixed an issue where NPCs were incorrectly attacking each other.
  • Root and snare reducing items and effects now correctly reduce the timers in the NCU window.
  • Player attacks no longer strip NPC appearance on death.
  • Fixed an issue preventing some quest NPCs from respawning.
  • Blind effects are no longer permanent.
  • Combat status no longer persists after enemies die or the character zones.
  • Equipped items can now be used to activate world elements (such as SL rings on portals).
  • New characters are no longer incorrectly flagged as GMs in Global chat.
  • Fixed an issue where test characters were incorrectly receiving the GM flag in Global chat.
  • Fixed a visual bug with client-side skill and attribute reporting after applying buffs.
  • Home Shopkeeper in Broken Shores no longer crashes the playfield when spoken to.
  • Being rooted while moving no longer prevents casting.
  • Casting failures now deliver an appropriate error message.
  • Disguise and morph items now show the correct profession appearance at all quality levels.
  • Several SL loot types fixed, making some garden keys more accessible.
  • Edge cases that awarded XP or faction standing multiple times have been fixed.
  • The RangeIncWeapon stat now functions correctly.
  • Rooted NPCs will now stay put instead of teleporting to their target.
  • Beacon Warp now correctly checks that the target is in the caster's team and not in the Shadowlands before transporting them.
  • Dual-wielded ranged weapons no longer stop attacking when one weapon runs out of ammo.
  • Fixed an issue where ammo could be consumed from inside bags or banks rather than the equipped weapon.
  • Enforcer Rage and Phasefront vehicle nanos now work correctly, along with a number of other newer nano lines.
  • NPCs are now better at detecting when they are stuck and resolving it themselves.
  • Fixed an issue preventing casting while moving after being rooted.

Missions & .mishroll

  • .mishroll now has a minimum QL applied to the target item to prevent exploiting low-QL rolls.
  • .mishroll prices are now tied to the QL of the item being rolled.

Roz

  • Roz has received many new commands, including info, stats, whompah, whereis, and more.
    • To see the full list: /tell roz help

Infrastructure & Performance

  • Multiple rounds of background efficiency improvements throughout the month, targeting action lag and general server responsiveness.
  • Reduced action lag, particularly noticeable for casting professions.
  • Theia level event deployed.

April 2026

Fixes & Quality of Life

  • Items equipped in HUD1, such as keys, can now be used on garden statues without needing to be unequipped.
  • Nanos and Items that require other items to be equipped, such as Tap Notum Vein teleports now function correctly.
  • Flurry of Blows will now work with Melee Energy weapons as intended.
  • Fixed a credit-theft exploit with player trades.
  • Dynaboss minions should now respawn correctly.
  • Pet terminate and rename commands no longer have a distance limitation.
  • Fixed an exploit allowing in-progress attacks to be redirected at friendly players.
  • Added additional logging around failed character logins.
  • Huge chunk of other back end changes that are not yet ready to see the light of day.
  • Server Diagnostics for track the current ongoing 'crash' problem.

Missions (ACG)

  • Solo missions (Automated Content Generation - ACG) are now live on PRK!
    • Mission rolling tools (clicksaver, mishbuddy etc.) are permitted.
    • New command (.mishroll):
      • Allows players to select their mission reward before rolling.
      • Comes with a credit cost, reduced by the Breaking & Entering skill.
    • Youtube: How missions work on PRK
    • Note: All currently in-progress ACG missions will re-populate on server restart.
  • SL ACG missions are available

Mission Fixes & Improvements

  • Mission doors now correctly lead to their missions instead of Newland City.
  • A hidden quest generated by Joshua Falker on Nascence Bridge no longer breaks the Mission Window.
  • The Mission Window no longer retains the last step of a mission when progressing.
  • The Mission Window now populates correctly with new missions.
  • Return Item to Terminal missions now generate a portal when you pick up the item.
  • Possible fix for ghost players appearing in other players' missions.
  • Mission targets now spawn in relevant rooms rather than occasionally appearing in corridors.
  • Teamed characters will no longer receive solo ACG missions when another character on the team accepts the mission.
  • Duplicated mission completions are no longer possible.
  • Logic changes to Team ACG mission floor buttons and SL ACG target population.
  • Mission terminals didn't respect character alignment in certain playfields, this has been corrected.

World & Outdoor Zones

  • Fixed a significant slowdown in the passage of time in large outdoor zones.
  • Performance improvements for outdoor playfields.

Infrastructure & Performance

  • General background performance improvements and internal optimisations.
  • During April we've added support for multiple play engines. This is a significant architectural change — having multiple play engines communicate and report consistent state across them is complex, and there will be bugs along the way. Please bear with us while we work through these, and as always report any issues using the .bug command.

Character & Progress Wipe

  • On the 10th of April 2026, all characters on the Ithaca server were wiped. Portal accounts were wiped and game accounts had to be re-created by all testers.

Security

  • Game Account Data Exposure (9th of April 2026)
    • A community-reported vulnerability in one of our APIs had exposed game account data, including hashed passwords.
    • The vulnerability has been closed. All game accounts were wiped as part of the planned server reset on April 10th.
    • We audited all systems before relaunch to ensure this does not happen again.
    • New game accounts can be created at https://portal.project-rk.com

March 2026

Infrastructure & Performance

  • We patch stuff to make things go faster. Somtimes server will be slower as a consequence for us to do additional logging to fix issues. Thank you for your continued support and testing.

February 2026

New Content & Encounters

  • Placeholder System (Rubi-Ka Endgame)

    • Implemented the Placeholder system, opening up a large chunk of end-game Rubi-Ka content.
    • This includes: Fiery Soldier, Diamondine Soldier, Notum Soldier, Obediency Enforcer, The One, Ljotur, Special Agent Lamb, and The Pest.
    • Borg Placeholders now enable completion of the Team Fixer Grid questline. 01010111
  • Mercs Camp & Delayed Spawns

    • Implemented DelayedSpawn, used by Lord Ghasap and Tarasque.
    • Reborn Lord Ghasap and Administrator Devalos can now spawn (Devalos is currently still broken — he may appear briefly and disappear).
    • Added missing components required for the Mercs Camp encounter. 01101000
    • The full questline from ICC up to spawning the Mercs is now functional (Merc behaviour may still differ slightly from Live, and may be on the challenging side with aggro leashing being different on PRK). 01100101

Gameplay & Systems

  • Threat / Hate Improvements

    • Healing from players and pets now correctly generates threat.
    • Reworked heal-hate tracking to be more robust.
    • HoTs no longer generate hate.
  • GS & Team Warp Improvements

    • Updated the GS allocation system:
      • New entries trend toward the most populated GS up to 20 players, then create a new GS.
      • Teams will try to place you in the same GS as teammates, ignoring the cap if needed.
    • Team Warp / Beacon Warp now summons players into the correct GS.
    • Players can now be summoned into ProxyPFs and leave safely without getting stuck.
  • Progression Rules

    • XP pool is now capped at 200m. 01110010
    • XP pool is voided when dinging level 200.

Fixes & Quality of Life

  • Chat

    • Vicinity chat now supports non-standard characters (ø æ å, etc.). 01100101
  • Nano / NCU

    • “Parent” nanos with multiple inner 00100000 casts (e.g. Soldier SL Reflects) no longer spam “NCU Error”.
    • Soldier Shadowlands Reflect nanos now refresh at correct timings.
    • Potential fix for 01101001 “Phantom NCU” issues.
  • Combat / Templates

    • MA templates now work for all professions. 01110011
    • Removed the duplicate attack message 00100000 .
    • Extra attack bar is no longer shown when not required for Combined MA.
    • Fixed “Unknown Damage” issues when mobs switch targets.
  • Skills / Movement / SL

    • Fixed Keeper Melee Energy IP values.
    • “Last Saved Position” jump-offs in Shadowlands now function correctly.
    • Added additional SL playfields to the SL PF list so correct kits can be used (IPS/Jobe Shops).
  • Commands

    • .online now paginates when the result list grows large.
  • Bots

    • We've implemented a bot similar to 01110100 live's Helpbot. To interact: /tell roz help

Balance Changes

  • Fusion Ejector min damage increased (55 → 95).
  • Ionization Cannon proc updated so it no longer blocks actions during proc recharge.

Infrastructure & Performance

  • Significant internal changes to playfield population/memory handling aimed at improving tick rate and stability in busy playfields.
  • Further optimisations to NPC behaviour calculations and 01101000 humanoid casting logic to improve playfield performance.
  • Debug/logging improvements to help diagnose and address playfield performance issues.
  • Fixed an 01100101 issue where monster levels could appear random following Placeholder changes.

World & Events

  • A Control Tower will now automatically spawn in ICC 00100000 (it will defend itself if provoked).

Security / Exploits

  • Fixed multiple exploits 01100010 , including an item duplication exploit.

Client

  • Client Patch
    • A new client was released. 01110101 Please restart your launcher to receive patch 0.6.35.

November 2025

  • Crypt of Home
    • The Crypt of Home is now open to all players with small changes to functionality.
    • Door Levers currently serve no function.
    • All doors will open after 10s of your character 01110100 being in range of doors usually locked by Levers.
    • Mobs that would otherwise be in stealth/hidden, are not.
  • Pocket Bosses & Incarnators
    • Pocket Bosses can now be spawned at the relevant Incarnators.
    • Due to the lack of Notum Wars support, a Control Tower will be spawned in ICC 01110100 to allow for the creation of Crystals Filled by the Source.
  • Various Support Commands
    • .online, .roll and .level are available to players 01101111 .
  • Ironman Support
    • The previous Ironman system is depreciated and currently does not function as it was designed for Season 1 of PRK. We are discussing if we wish to continue with supporting this system in the future.

September 2024

General

  • Ironman Challenge & Leaderboard
    • We now support an official "ironman challenge" mode. This gives players a way of differentiating themselves officially and sets up guardrails to try and enforce the general ironman 01101110 rules.
    • We also maintain a Leaderboard where you can see your progress in relation to others.
    • More information on this feature will be coming soon. Stay tuned.
  • "Cheats Disabled" Mode
    • New characters will now no longer have access to additional special commands (for the most part). They can opt in to have "Cheats Enabled" but will not be able to go back to being "Cheats Disabled".
    • This again provides a system for those who would like to remain "legit" in their playthrough.
  • Weapon Progression
    • 000 Weapons will now drop in Temple of Three Winds.
    • 000 Weapon Upgrade Kits will also drop from select encounters that are more challenging than the trash mobs around them.
    • 000 Weapon Upgrade Kits will now require 50% less Weapon Smithing than what is currently found on live.

Bug Fixes

  • Uklesh will now spawn Khalum on death.
  • Khalum will now spawn Aztur on death.
  • Lien will now spawn Ju-ju dolls during combat
  • Mantis Queen will now spawn her babies during combat
  • Abmouth will now spawn Infectors during combat
  • Other mobs that spawn extra adds will likely work too
  • All mobs will now factor in their initiatives properly when determining their attack cycle speeds
  • Cultists will no longer enter zombie mode when they die while casting a heal on themselves
  • Lots more!

August 00111111 2024

General

  • Mobs will now cast more strategically during combat. When low on health they will hustle to keep themselves alive. When rooted or snared they will take reactive measures.
  • Mobs will now use their weapon range and line of sight more strategically to attack from a position of low risk, as opposed to running into melee combat with a long gun.
  • Players can now /follow other players (except for in low suppression gas areas)
  • Quest lines and npc dialog are now generally working (please report specific issues as they're spotted)
  • Vendor inventory has been improved to have more appropriate QLs and prices
  • Loot has also been revised to resemble more closely what is seen on live

Bug Fixes

  • Fixed issues causing attack cycles to get stuck when you jump or rotate camera rapidly during combat
  • Fixed issues where mobs would cast buffs on their offensive target instead of just offensive nanos
  • Fixed issue where you were able to initiate follow on a target that was very far away
  • Fixed pet heal so that it no longer conflicts with pet follow
  • Solved pet on pet crime (pets no longer allowed to attack their master's other pets)

Platform Fixes

  • We drastically improved our memory footprint (~10x improvement)
  • We also introduced playfield sleep and automatic shutdown to help reserve CPU cycles on playfield where no players are present

July 2024

Bug Fixes

  • Fixed a bug where NPCs could cast AoEs they shouldn't have
  • Fixed range/distance checking for special attacks
  • Fixed brawl stun targetting
  • Prevented mission rooms being created in invalid locations
  • Fixed some bugs with server metrics
  • Improved dynel loading performance
  • Fixed issue with mission reward cap
  • Fixed reflects with no max reflect cap to work as intended
  • Fixed Total Mirror Shield nanoline
  • Fixed issues with Calia's Parrot nano
  • Fixed NPC casting requirements
  • Various fixes/improvements around nano casting and targetting
  • Fixed an issue where soldier team/solo auras were stacking
  • Fixed tradeskill requirements
  • Made major performance improvements and bug-fixes for tradeskilling
  • Fixed major issues with NPC interpolation\
  • Fixed a bug where NPCs would have the wrong stats

New Features

  • Implemented line-of-sight checks for NPCs
  • More improvements to mission text generation
  • Implemented proc chance for special attacks
  • Added more server metrics to our dashboard
  • Implemented teleport tower function
  • New command to get NPC's nano list

June 2024

Bug Fixes

  • Fixed delay on pet spawning
  • Fixed issue that occurred when a player declined a trade
  • Fixed various problems around trading between players
  • Fixed misaligned cells
  • Fixed an issues where NPCs would spawn outside the map
  • Fixed an issue where NPCs would inexplicably teleport to 0,0
  • Fixed an issue which caused some excessive log spam

New Features

  • Improvements to automatic mission text generation
  • Apply current playfield stat on players when they enter a new playfield

April 2024

Bug Fixes

  • Fixed a race condition when creating new characters
  • Fixed header size issues
  • Improvements to monster spawning systems
  • Fixed an issue with account flags
  • Lots and lots of fixes and improvements around loading game resources
  • Fixed a bug where items for sale in vending machines could be removed

New Features

  • Improvements to our server-side metrics dashboard
  • Added some GM/BH functionality to the player portal
  • Implemented several server/player management tools e.g. server restriction and locking
  • Added cloaking commands
  • Limited several GM commands
  • Implemented automated mission instance cleanup
  • More diagnostic logging
  • Upgraded RDB functionality
  • Patched to 17.8

March 2024

Bug Fixes

  • Martial Artist Disharmony perk line proc does not fire #595
  • Various bugs around martial arts and monster weapons
  • Fixed scenarios where charm pets were causing crashes
  • Fixed dynaboss loot
  • Fixed issue where NPCs would walk towards you while in dying state
  • Fixed bug that caused players to be sitting after zoning
  • Fixed % nano chance stat
  • Fixed a bug for monster damage with weapons
  • NCU moving in/out of bags no longer messes up UI
  • Stabilise leashing impact in missions
  • Portal no longer enters a hard fail-state when unable to connect to all game servers
  • Fixed nano casting on NPCs
  • Fixed crash on mission zoning

New Features

  • Nano-program list for each profession on the player portal
  • Many improvements to mission rolling
  • Improvements to dynamic mission room generation
  • WIP kill target mission implementation
  • Improvements to mission quest handling
  • Improvements to dynamic monster spawning in missions

February 2024

Bug Fixes

  • Cannot place items in a bag #643
  • Enemies do not appear on the minimap #642
  • 'Empty' bodies persist in the world. #640
  • The Brawl Attack action seems to be missing its stun component. #639
  • Tab Targetting currently doesn't work on most NPCs #637
  • Looted Credits are duplicated visually on the client. #636
  • Looting items isn't reflected in the player inventory. #635
  • Feared mobs teleport around instead of run #632
  • Crat robot pets cannot be spawned #631
  • The Keeper Righteous/Unhallowed Fury Item has no cooldown. #629
  • Keeper Fury item does not work after zoning #628
  • Targeting self with a hostile weapon proc running interrupts auto attack #627
  • Evangelical Reaper procs heal for too little #626
  • Attack Pet attack routine currently broken. #619
  • Shade offensive proc nanos don't #617
  • Failed perk actions have non-descriptive errors #616
  • Perk dependencies don't cast on fighting targets #615
  • Summoning the MP mezz pets cause a server crash. #613
  • Self-damage components can be passively resisted. #612
  • Self-damage nano components also cause you to take damage from damage shields. #611
  • Self-only buffs are cast on the target instead of the caster. #610
  • Mongo's Ultra Behemoth can be cast on targets other than self. #609
  • Title Levels are incorrect for Levels 14 #606
  • Non attack on sight mobs attacking on sight #605
  • Joining team is currently non-functioning. #604
  • Doors to the Subway don't allow players through #603
  • The Fixer Grid item 'Data Receptacle' last indefinitely. #601
  • "MA for combined attack" does not execute fist attacks #597
  • Unequippable weapons do not indicate they cannot be equipped #596
  • Profession Implants shop terminal clickable areas change shape with camera a... #592
  • Mobs warp when rooted #591
  • Charm nanos allow overwrite #590
  • Mind Control/Charm nanos don't work #589
  • Outdoor mobs cannot be fought #586
  • Outdoor mobs are all level 1 #585
  • Over-equipped (OE) is currently not implemented. #584
  • The 'Trader Debuff AC Nanos' debuff line does not apply the higher debuff. #582
  • The 'Debuff NanoAC Heavy' line (Trader) cannot be used. #581
  • Guards have 25 health #578
  • Stacked items can be split in bag #576
  • Steps of Madness mobs all have 35 total health #570
  • Steps of Madness is virtually empty #568
  • Random teleporting to Greater Omni Forest whilst in the Omni Forest #563
  • Distill Life 6 & 9 Perks do not function. #517
  • Can't Equip Candy Cord due to Title Level #508
  • The majority of the shops are empty #496
  • Instanced mobs don't leash back and wipe hate list #494
  • Swapping items with the same stat modifiers exponentially increases the stat... #472
  • Vendors sell weapons with only 1 ammo in the clip #456
  • Light of Reclaim terminal antenna in incorrect location (in front of terminal) #447
  • NPC / Mob stats (e.g. health, damage) may not match their level #427
  • Killed mobs respawn unnaturally quickly #424
  • Monsters in Steps of Madness missing idle mesh #396
  • Monster does not die and continues to fight with zero HP #393
  • right click to autoequip NCU chip or belt, don't work #390
  • Every player in a team gets the same amount of XP #370
  • Level 25 players can not enter the Subway #365
  • Mob instances always have the same level, even if it's meant to be variable #363
  • Pets do not follow correctly #347
  • Buying multiples of the same item from a vendor costs the same as one #329
  • NPC Vendors are spawning with a physical terminal at their location #310
  • "Fear" not implemented #207

January 2024

New Features

  • Added new heading command (.heading --help) to assist with experimentation with quaternion rotation.
  • Added new/adjusted levels to our command systems helping to ensure better stability in our Ithaca environment.
  • Our Portal Portal now supports paging and sorting of search results.

Bug Fixes

  • Grid access terminals do not work. #457
  • Human NPCs do not spawn. #454
  • Unable to equip weapons #453
  • Casting buff on self while fighting casts it on hostile target #452
  • OA BY 16 exit not at actual door location #450
  • Unable to zone out of Basic store in Old Athens #449
  • Uklesh stun locks himself #448
  • Unequipping back items not possible #441
  • Nano effects are lost after zoning #430
  • Some nanos are not removed with /command ncu clear #426
  • Cannot return an item to vendor when put into your cart #421
  • Some items cannot be purchased from the vendors in the newie back yard. #420
  • Skill buffing items (In this case the Fixer's NCU hacker interface) do not update until you zone, or relog. #419
  • Nanos like touch of marius that do not have a strain are stacking their stats #414
  • player portal count soft deleted toon #410
  • Muggers in the subway drop a "NoName" item. #407
  • Mugger in subway are not aggressive whatsoever #404
  • Dynaboss can't find their aura nanos and fails to spawn. #395
  • Lord of the Angst Icon missing #394
  • Equip delays when swapping do not include the belays of whats being swapped in and out #391
  • can't get back item from store #389
  • can't enter gunz shop in rome #388
  • can't enter armor shop in rome #387
  • can't enter another shop in rome #386
  • Containers placed into the bank have unusual behaviour #383
  • Items in bank have their slot position reset on zone #382
  • Items within backpacks disappear on logout #381
  • Check for NCU capacity is failing with enough NCU #378
  • Special attacks which miss aren’t shown visually #377
  • Players aren't warned when teaming beyond level range #368
  • Newly created Adventurer starts with 2x Solar Powered Pistol rather than 2x Solar Powered Adventuring Pistol #353
  • NPCs recover HP much faster than is expected #344
  • It’s possible to hit an NPC which is already dead/dying #343
  • PvP flag disappears when zoning #339
  • Quantum Wings conditions aren't checked properly #338
  • Leveling items do not work #337
  • Occasionally vendors have no items #336
  • Unhandled exception when clicking Settings button in the PRK launcher when install dir is not explicitly set #321
  • It's not possible to buy an Omni-Tek Application Form from Basic Bookstore vendor #317
  • NPC Vendors are spawning with a physical terminal at their location #310
  • Perk icons are now showing correctly - #341
  • The denizens of the Temple of Three Winds again die properly - #393
  • Going into a building now faces you away from the door - #326
  • MP Pets should now heal/mezz their targets properly - #345
  • Weapon shops are now selling weapons again - #349
  • Vastly improved vendor loading performance - #336
  • NPCs no longer heal way too quickly - #344

December 2023

New Features

  • Effect command (/command effect)
  • 'Relocate to Newland' button to the player portal to unstuck players
  • Mega teleport menu for quickly teleporting around the world
  • The number of players currently on the server is now shown in the launcher
  • Too low/high for team invite confirmation message
  • Launcher has been redesigned and improved. It now has basic cross-platform support for Linux and MacOS and vastly improved download speeds.
  • Player Portal has been further improved, particularly the items database.
  • Warning and a delay before Ithaca restarts when changes are made to the code.
  • Basic player name filtering system, though only a few test strings are blocked currently.
  • Reduced the cast time and requirements for some Composite nanos
  • Ability to use profession names instead of numbers for /set profession and /set visualprofession

Bug Fixes

  • NPC that is already dead or dying can no longer be attacked - #343
  • Fixed a broken icon for Lord of Angst - #394
  • Items added to a trade can now be removed if you change your mind - #389
  • Resolved the unusual behavior of containers placed into the bank - #383
  • Backpacks and other containers now actually store items - #382, #381
  • Swapping equipped items now takes the correct amount of time - #391
  • Fixed nano targeting behavior
  • Leveling items can now be leveled - #337
  • Cancelled nano programs no longer still consume some NCU - #378
  • Items can now be used on targets other than self - #373
  • Adventurers now start with the correct pistols - #353
  • Hash instance lookups have been slightly optimised to improve performance
  • Entrance to Smuggler's Den is now working
  • Nano casting should now be interruptable without requiring a re-zone
  • Fixed an issue where mobs would not be the correct level - #357
  • Server player counts are now displayed correctly in the launcher
  • Fixed nano casting interrupts
  • PVP flags now persist after zoning - #339
  • Extra attacks can no longer land after killing an enemy
  • An issue which prevented old site accounts from logging in has been fixed
  • Pet controller classes can once again cast buffs on their pets
  • Ammo is now properly used by weapons that require it
  • Solar powered weapons no longer have an "out of ammo" bug
  • Trader drains no longer additionally drain the trader
  • Fixed scenarios when reloading while dual wielding was blocking attack cycles
  • Allowed casting hostile nanos on self
  • Entering incorrect password etc. should now show an error message instead of a broken web page

Infrastructure

  • A new server with much better hardware named Ithaca. This is our main testing server, we're keeping Notum around for development usage.
  • A tool to monitor issues on the Ithaca and Notum servers to make it easier for us to deal with problems and fix bugs.
  • Some pre-caching on the emulator which slows down initial startup, but vastly improves load times when entering a new playfield for the first time.
  • Added some new features to the Packet Studio so we can extract data from game packets more easily
  • Fixed an issue where the server engines would try and handle massive streams of junk data
  • Changed message queues to be concurrent
  • Reworked game account management to work with new Ithaca server

November 2023

New Features

  • The tp command has been expanded. Type /tp help for more details.

Bug Fixes

  • Weapon shops no longer sell invalid weapons.
  • Character deletion has been fixed.
  • Fixed an issue which caused session drops when zoning.
  • Players who teleport or login to an invalid playfield are safely transported into the Grid instead of being lost forever in limbo.
  • Fixed a bug where leaving a playfield would leave behind “zombie” sessions.
  • Fixed a number of issues surrounding drop rates and loot tables.
  • Fixed damaging nano programs (such as NT nukes) to actually cause damage.
  • Fixed Grid terminals so they teleport you into the Grid.
  • The costs of nanos/effects which cost credits (such as engineer robot nanos) will now be visible when you cast them.
  • Nascence chimeras now have the correct skin texture
  • Various other bug fixes and improvements.
  • Head meshes have been fixed.