Introducing Spiritech
In 2018, a small group of passionate fans of Anarchy Online came together to start the journey of creating Project Rubi-Ka. Over the course of the following 8 years we toiled to produce something that the community can truly enjoy. Through the natural ups and downs, the complexities and the challenges, from a mere idea to over 465 peak concurrent players... today we are proud to share:
Project Rubi-Ka presents "Spiritech"
A brand new client & engine for Project Rubi-Ka, written from the ground up for your enjoyment.
Spiritech has made huge progress in the last month or so, and we're now rapidly approaching the point of opening the beta testing phase for the client to the entire community. We are extremely excited to share this with you all, so we can continue to support this game we love into the future on modern hardware and make your experience on Project Rubi-Ka more enjoyable.
Please be aware that the client will be an open beta - there are still a couple of bugs and minor missing features, but it should be fully playable without any major issues.
Features
- A brand new, modern game engine, built from the ground up
- Native distributions for Windows, Linux and Mac
- A 64-bit client capable of fully utilizing the full power of modern machines
- Entirely fresh implementation - not a port, translation or modification of the original code (with none of its old bugs or ancient design decisions)
- Shared code with the PRK server for maximum compatibility and stability
- An API for community-driven content such as custom UIs, shaders, models, etc., somewhat akin to WoW addons (lua), with no DLL injections!
- Various quality-of-life features and improvements, such as:
- A fully scalable UI
- Hiding the entire UI with a single keypress for screenshots
- A nice new UI for rolling missions for specific items
- In-game customizable chat channel colors with a color picker
- Cloud sync for settings and preferences
- Inventory and bank search
- Account-wide bank
- A zoomable local map
- ...and more planned
- And most of all, a bright future ahead!
Call to Action
Join our Discord for more announcements this Friday!
FAQs
Will this work on live?
It might. We won't be actively supporting issues that arise on live, as nice as it would be to. Without access to the live server code, their logging or any details on protocol, it's much more annoying than supporting PRK.
Can I use ao-vk, AONewbie, Clicksaver or <other community mod>?
Somewhere between "incredibly unlikely" and "no". Anything that involves dropping a .dll into the installation will not work. The binaries are fundamentally different, and the engine is entirely different.
Are you going to end compatibility with the original client?
Preferably no. Ideally, the original client will continue to work as it does today, while the PRK Client exists as an alternative for an enhanced gameplay experience and improved stability and compatibility with other systems.
— The Project Rubi-Ka Team