Developer Update 2020

Whats New?

A new year is upon us! Work has progressed, vacations have been enjoyed and we're ready to tackle a new year. Just one year back give or take our project began in the minds of our devs. And since then we've come so far. The question is what is next?

Well first I'll give a brief recap of whats been done since our last update.

Progress on Missions and Dynamic Content

Much work has gone into supporting the creation of dynamic instanced content. In Anarchy Online this generally comes in the form of missions. There have been challenges, mostly around the handling of doors, rotation and the confluence of both. But we do have good news in this area, we believe we have figured out how to handle both of these concerns.

With that being said hard work is being put in to support a finite set of pre-assembled mission layouts that will allow players to roll missions as you would on live and be assigned one of those pre-assembled layouts.

Why are we calling it "Dynamic Content" instead of just missions? Technically speaking the mission system does not only have to be tied to missions. We could use the bits and bytes of the same system to create our own custom dungeons. The possibilities here are endless!

So we hope to have some working samples rolled out to our testing team in the coming weeks.

Testing Team Changes

Starting this past Thanksgiving we invited about a dozen or so testers into our testing environment. Generally speaking this has been successful in helping us to drive out bugs and mature our overall operations tools and experience.

We expect to be adding additional testers in the next few weeks after we tie up a few loose ends in our operations and processes (things like improving account signup, access management etc).

Project Rubi-Ka Items Site

We have also been working hard to build a simple "Items Database" website akin to aoitems.com. Since we will soon have adjusted content as opposed to the live client data we expect a bit of drift from the items found in aoitems.com This being said we have decided to create a small site that will serve a similar role.

We even have a 3D renderer to render weapons right in the browser!





So with that being said we are optimistic and excited as things are progressing forward!

Stay tuned!

Sincerely,

Portaler

Developer | Co-Founder